Japanese company profile · 4174

Appirits Inc.

In its FY2025 public filing, Appirits Inc. reports Web solutions, Digital Talent Development and Staffing Business, Shushi Culture & Games. The page shows business-level revenue and profit where the source disclosures support comparison.

Original Japanese company name: 株式会社アピリッツ

English company name recorded in Japan's EDINET filer data. English company name source

Reported company-wide figures

Company revenue
¥9.96B ↗
FY2025 · fiscal year ended January 2026
Company profit
−¥309.39M ↗
FY2025 · fiscal year ended January 2026
Profit margin
-3.1% ↗
FY2025 · fiscal year ended January 2026

What does this company do?

What does this company do?

Appirits Inc.'s largest reported business by revenue in FY2025 was Shushi Culture & Games.

The business with the highest reported segment profit in FY2025 was Shushi Culture & Games.

FY2025 · fiscal year ended January 2026 View original filing ↗ The source document may be in Japanese.

Business structure

How does it make money?

BusinessSalesRevenue shareOperating profit
Shushi Culture & Games¥4.67B ↗46.9%¥341.65M ↗
Web solutions¥3.52B ↗35.4%¥98.18M ↗
Digital Talent Development and Staffing Business¥1.85B ↗18.6%−¥11.93M ↗

All values are in Japanese yen (JPY). No currency conversion is applied. FY2025 · fiscal year ended January 2026. Revenue and profit are shown only where the filing and data support a comparison.

Original Japanese label
Web solutions
Webソリューション事業
Digital Talent Development and Staffing Business
デジタル人材育成派遣事業
Shushi Culture & Games
推しカルチャー&ゲーム事業
Web solutions
Webソリューション事業
Digital Talent Development and Staffing Business
デジタル人材育成派遣事業
Online Gaming Business
オンラインゲーム事業
Digital Talent Development and Staffing Business
デジタル人材育成派遣事業
Sales
売上高
Operating profit
営業利益
Original Japanese label
Web solutions
Webソリューション事業
Digital Talent Development and Staffing Business
デジタル人材育成派遣事業
Shushi Culture & Games
推しカルチャー&ゲーム事業
Web solutions
Webソリューション事業
Digital Talent Development and Staffing Business
デジタル人材育成派遣事業
Online Gaming Business
オンラインゲーム事業
Digital Talent Development and Staffing Business
デジタル人材育成派遣事業
Sales
売上高
Operating profit
営業利益

Reported Sales by business over time

Reported Sales by business over time

Fiscal yearFY2021FY2022FY2023FY2024FY2025
Web solutions————¥3.52B
Digital Talent Development and Staffing Business————¥1.85B
Shushi Culture & Games————¥4.67B
Web solutions¥2.18B¥2.88B¥3.46B¥3.53B—
Digital Talent Development and Staffing Business——¥1.94B¥2.18B—
Online Gaming Business¥2.61B¥3.22B¥3.08B¥3.37B—
Digital Talent Development and Staffing Business—¥1.23B———

All amounts are in Japanese yen (JPY). Each figure links to the original Japanese filing. Blank cells indicate no comparable figure was disclosed. Business figures may not add up to consolidated figures.

What is growing?

What is growing?

Business revenue growth

This describes a reported period; it is not a forecast.

What has changed?

What has changed?

Not disclosed or not safely comparable in the available filings.

Source

Public filing

FY2025 · fiscal year ended January 2026

The source document may be in Japanese.

Filing ID: S100Y16K

View original filing ↗

Ask about this company

Ask about this company

The source document may be in Japanese.

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